Website powered by
Kyle Fitzpatrick
Kyle Fitzpatrick
✦ Art Director | Principal Concept Artist | Designer ✦
Queensland, Australia

Hi! I'm an Art Director, Principal Concept Artist and Designer working with clients all around the globe. I am self-taught, but also hold a Bachelor of Visual Communication with Honours. I use both traditional and digital media to constantly advance my skills and techniques. My focus and expertise touch many different fields including: creature/character/environment art, illustration, motion, and graphic design.

My sole purpose and passion in life is to make cool art; to elucidate the wonders of the imagination, and to illustrate the monsters that stalk beyond.

✧ Welcome, to my world of artistry ✧

If you like what I do, please feel free to reach out via email or visit me on social to stay updated!!

Skills

Concept ArtEnvironment DesignIllustration3D ModelingGame DevelopmentCharacter DesignUI DesignCreature DesignTypographyVisual DevelopmentGraphic DesignWorld BuildingFashion DesignTraditional ArtAnimationVR and AR

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
SketchUp
SketchUp
Unity
Unity
InDesign
InDesign
Premiere
Premiere
Procreate
Procreate

Experience

  • Concept Artist at Freelance
    Brisbane, Australia
    January 2021 - Present

    - Visualised 2D creature concepts for Affray Studios LLC.

    - Modelled 3D environment art for EightDeaths Project.

    - Developed two trailers for Nilspace Game.

    - Revamped architectural starship schematics for Meta-Sax Project.

    - Rendered Fine Art sculpture visuals for Joel Crosswell.

  • Student - Concept Artist at University of Tasmania
    Hobart, Australia
    February 2020 - December 2020

    - Illustrated 8 creatures, 6 characters, 6 environments, 5 drones and 4 vehicles.

    - Produced an interactive VR application for the Oculus Quest with Unity.

    - Studied Ash Thorp's methodologies to improve skills and construct 5 UI HUD's.

    - Advanced sound design knowledge and more effectively engaged viewers as a result.

    - Improved believability by introducing a logo suite to the objects in the space.

  • Student - Game Developer at University of Tasmania
    Hobart, Australia
    October 2019 - November 2019

    - Digitally painted and textured all 2D assets for the game, Cinderlight.

    - Learned C# to create a game at an acceptable alpha build standard.

    - Designed a unique logo and UI system.

    - Explored sound design as a means to improve user interactivity.

    - Published a user guide to supplement the quality of the package.

  • Graphic Designer at Freelance
    Brisbane, Australia
    December 2017 - July 2021

    - Established a complete brand identity for Tasmania Buy & Sell®.

    - Collaborated to produce a brand identity for Dark MOFO/UTAS Panopticon III.

    - Redesigned the branding, merchandise and logo for Training Buddies™.

  • Environment Artist at Affray Studios LLC
    TAROONA, Australia
    November 2017 - January 2019

    - Modelled and rendered 3D environment concepts for in-game locations and spawn points using Google Sketchup, Twilight Render V.2.0 and Adobe Photoshop.