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SCP: Pandemic (SCP Vault 001) - 2017

SCP Vault 001 Perspective 001

SCP Vault 001 Perspective 001

SCP Vault 001 Breakdown

SCP Vault 001 Breakdown

SCP Vault 001 Perspective 002

SCP Vault 001 Perspective 002

SCP Vault 001 Perspective 003

SCP Vault 001 Perspective 003

A simple scene built in Google Sketchup and rendered through the Twilight V.2 extension. This is one of my first internal 3D environments and was completed for an application in 2017 to work on Affray Studio’s SCP inspired project, formerly known as “SCP: Ascension.” The vision of the game was a first-person co-op with heavy horror and story driven elements, featuring multiple gameplay modes - my involvement of which pertained ultimately to the mode, “Pandemic.” This framework has shifted somewhat since the project’s founding; dropping all other game modes except for “Pandemic” and becoming a 4-player cooperative tactical shooter, set deep within the lore of the SCP universe. This new iteration was dubbed “SCP: Pandemic” and is the progenitor for Affray Studio’s sister projects; “In The Balance: Faultline” and “In The Balance: Ascension.”